@startuml
sprite $file_audio [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000018CDDDDDDDDDDDDDA004000000000000000000
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000000003FFFFFFFFFFFFFFFFFB008FB0000000000000000
00000000CFFFFFFFFFFFFFFFFFB008FFB000000000000000
00000001FFFFFFFFFFFFFFFFFFB008FFFB00000000000000
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00000003FFFFFFFFFFFFFFFFFFB008FFFFFC000000000000
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00000003FFFFFFFFFFFFFFFFFFF400000000000000000000
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00000003FFFFFFFFFD10005FFF87FFF200EFFFFF40000000
00000003FFFFFFFFFFD1005FFFFFFF6005FFFFFF40000000
00000003FFFFFFFFFFFD107FFFFFF8000DFFFFFF40000000
00000003FFFFFFFFFFFFEBFFFFFF5000AFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFA0009FFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFD11BFFFFFFFFF40000000
00000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF30000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000
000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000
0000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFC2000000000
000000000002677777777777777777777776300000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_FILE_AUDIO(_alias) ENTITY(rectangle,black,file_audio,_alias,FA6 FILE_AUDIO)
!define FA6_FILE_AUDIO(_alias, _label) ENTITY(rectangle,black,file_audio,_label, _alias,FA6 FILE_AUDIO)
!define FA6_FILE_AUDIO(_alias, _label, _shape) ENTITY(_shape,black,file_audio,_label, _alias,FA6 FILE_AUDIO)
!define FA6_FILE_AUDIO(_alias, _label, _shape, _color) ENTITY(_shape,_color,file_audio,_label, _alias,FA6 FILE_AUDIO)
skinparam folderBackgroundColor<<FA6 FILE_AUDIO>> White
@enduml